My actual BattleMango team entered with me to a LudumDare competition back on the middle of 2015.We did a platform game with an unconventional weapon. We liked it so much we decided to explore a little more the idea. As a side project is always getting last on the priority list, but we managed to advanced on the meta game and more mechanics for the game.
Again, I was the only artist on the team so I did the visual development, concepts, benchmark tests and art exploration.
The game is still on development as a side project.







