




A vision computer assisted puzzle game, with tangible wooden pieces to create figures and complete challenges, for IPad.
Full development cycle. Revamp of and old title that needed improvements in engagements and retention.
Product was successfully deliver on time, with extra content and reaching all metric goals.
I was in charge of narrowing the needs for the player, managing sprints, creating a list of features, user stories and more.
My AD previous experience allowed me to have a clear vision on the product needs for production, key to overcome the challenging production time frames.
Full development cycle. Revamp of and old title that needed improvements in engagements and retention.
Product was successfully deliver on time, with extra content and reaching all metric goals.
I was in charge of narrowing the needs for the player, managing sprints, creating a list of features, user stories and more.
My AD previous experience allowed me to have a clear vision on the product needs for production, key to overcome the challenging production time frames.